Posts tagged ‘3.1’
Undocumented change in the 3.1: Target Dummies now have souls.
Only a handful of the new glyphs are trainer-taught. The rest are learned from world-drop tomes that teach a random glyph (much like Northrend Inscription Research).
I’ll edit this post when I get home to show which glyphs are trainer taught (Lava and Felhunter stand out, for obvious reasons); the rest must be discovered via research or tomes.
In the meantime: this is why your friendly neighborhood Scribe most likely does not have the exciting new glyphs you read about on MMO Champion. Sorry. ;.; I wish I had them, too!
… I also wish I had more patience. I was ready to scream the three-hundredth time someone spammed Trade looking for a tome-dropped glyph that no one could possibly have farmed up in the half hour after the server came online — with Dalaran phase-shifted into the Nether (Did I mention that falling through the world causes durability damage?), Kalimdor and Eastern Kingdoms chain-crashing and the instance servers either locked or frozen.
Major Glyph of Patience: Utilizing any in-game chat function now grants you the Patience effect. While Patience is active, you are automatically removed from all global channels and your typing speed is reduced by 50%. This prevents you from mindlessly spamming trade for that which no one has.
Especially if I can throw it at people. Like darts! Pew, pew.
(… my inner warlock is showing, isn’t she?)
First, we two-shot Flame Leviathan …
… then we broke Ulduar! Or, rather, we lost it.
I admit, I tend to be fairly absent-minded. (Case in point: my debit card is still missing!) But this is a new one, even for me.
How does an entire Titan citadel just … disappear?
And why am I falling through the world?
Also: amused oozling is amused. Tad’s gurgling happily — and I’m giggling right along with him.
Why? Because while there’s still no ETA on the servers coming back up, there is an ETA on the ETA! So if you’re stuck at work, like I am … don’t worry. You aren’t missing anything!
Blizzard, I don’t know how we’d get through the workday without you.
As everyone knows — I already looked under that rock and no one was home, so don’t even try that excuse with me! — 3.1 is live on the PTR and the patch notes are available … everywhere. (If the patch notes don’t have their own profile on MySpace Music yet, I’d be surprised.)
Some of WoW’s most prominent bloggers are refraining from commenting on the grounds that everything is subject to change, so anything they write now is likely to be out of date tomorrow. Others are already horns-deep (what? all of the best bloggers have horns!) in the analyses.
I might take a stab at some of the warlock changes. I’m not sure; theorycrafting really isn’t my cup of Honeymint Tea (I crunch numbers for a living, so it’s the last thing I want to do when I get home), but … it is tempting. To write about, I mean — not necessarily to math about.
It looks like Affliction DPS is being simplified, courtesy of a shorter DoT rotation, with the Siphon Life effect baked into Corruption and Haunt’s benefit limited to shadow spells — which makes Immolate, once our highest DPCT, significantly less attractive.
It also appears that raid utility is being moved out of the Affliction tree (Malediction no longer affects Curse of Elements) and into Destruction (at max rank, Improved Shadow Bolt applies a 5% crit buff and Improved Soul Leech has a 100% chance to proc Replenishment).
Needless to say, this represents a complete role-reversal from TBC, when most guilds raided with exactly one Affliction ‘lock — usually the newest or least-geared among them, who grudgingly spec’d into Malediction, Improved Imp and Shadow’s Embrace, ran with a phase-shifted mana battery, and would have gladly sold her soul (again!) for a one-way ticket out of the tank group.
Plate armor is loud, leather stinks when it gets sweaty and bear tanks have fleas. Trust me; I know.
But I digress.
While I contemplate the warlock changes, and look for my long-lost calculator (I did promise to take another look at shaman gems…), here are some 3.1 highlights from elsewhere on the Web:
- Siha of Banana Shoulders contemplates a respec, since the new Tier 1 protection talent, Divinity, looks too good for any healadin (or tankadin, for that matter) to pass up;
- Euripedes whores himself out to Google somehow manages to write about Polymorph: Rabbit with a straight face (Warlock DPS gets buffed and mages finally learn how to pull bunnies out of hats? Sweet!);
- Ambrosyne reacts in her inimitable fashion (one part babble, two parts acerbic wit) to the paladin and priest changes;
- Birdfall speculates about a new plethora of pets, as well as some faction-specific mounts (including a mechanical gnome head, if you can believe it);
- Nibuca of Mystic Chicanery takes an in-depth look at the Affliction changes (and reassures me that there are still warlocks out there!, especially in light of Yet Another Warlock Nerf officially closing down);
- Karthis of Of Teeth and Claws has a likewise detailed analysis of the feral druid changes, from both cat and bear’s perspective (although I can’t help but notice he insists on calling Bear bubbles “Savage Defense, ” or something ungainly like that);
- and, of course, the WoW Insider bloggers burned the midnight oil on their respective class guides, which I expect will be updated many, many times in the upcoming weeks. (But WI gets no link-love, because my Armani War Bear and I are still mad about that “dabbling in Zul’Aman” comment. :p)
Me, I’m lamenting the fact that “ghetto-hearthing” will soon become a thing of the past, e-mailing myself reminders to do my Northrend Inscription Research every single day, and squealing like a schoolgirl over the possibility that the new legendary could very well be a healing mace (even if it’s almost certain to go to my guild’s Holy priest).
I’m also hopeful that all of the information that’s coming out of the PTR will re-interest my guild in the game, so we can get some more Sartharion 3D attempts in this week. It would be wonderful to be able to say that we beat the hardest encounter in the game while it was still hard, and carry that confidence forward into Uldaur.
It’s getting closer!
“Potential,” because this is both (1) incredibly vague, especially on the final two bullet points, and (2) subject to change.
- Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
- Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests).
- Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
- Siphon Life no longer is an active ability but the talent grants the old Siphon Life effect to Corruption.
- Curse of Recklessness and Curse of Weakness have been combined into one spell.
- Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
- Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
- Additional new talents have been added.
Personally, the last two are my favorites. They seem to suggest that warlocks will be getting a much-needed (and long-promised) overhaul for 3.1. At this point, any attention is better than no attention at all.
I’ll respond more fully later. I’m stuck at work on what is supposed to be a vacation day, so I suppose I’d better get to it so I can leave. Boyfriend and I have tickets to the Lion King tonight!